Bubbles!
Bubbles! is a simple game that I made in my spare time. I wanted to go through the process of creating something from scratch and releasing it on Steam.
The game uses a basic physics simulation to determine when bubbles overlap, and then merges them. I used the SFML framework and wrote everything in C++.
Til Nord
A university project made over the course of a year in a multidiciplinary team of 20 people. I worked on the physics simulation of the snowmobile and other gameplay systems.
The Archipelago Promise
A university project made over the course of a year, longlisted for the Bafta student awards. My main contributions are the sailing, character movement and developer tools.
Fairytale fixup
A second-year university project made with a small team over the course of a few months. I worked on core gameplay systems and saving player progression.
BlazorBlade
A small turn based game made in Blazor. Is it a fun game? No. But it was a learning experience.